As well as working with clients including NESTA, Amnesty International, BBC, Egg, and Channel 4 to create educational tools and playthings, we also develop our own products as exemplified by Sodaplay. Corporations such as Pfizer commission our generative art systems and we exhibit artworks internationally.

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  • Inheritance July 99 Residency at the Human Genome Mapping Project
  • IPD June 99 Virtual bookshop
  • Homage to past.. June 99 Fax to sound installation
  • NNG June 99 Award winning campain planner for Northcliffe Newspaper Group
  • Loyalty April 99 Customer Relationship Management training game
  • PWC April 99 Prototype tailored learning tool for professionals
  • Druid February 99 An ever-changing image generation system
  • 2743 May 98 Autonomous architectural elements examine the concept of agency within space
  • Listen and Write March 98 Dynamic software for children learning about poetry
  • C20 Screen February 98 An electro-chromic reflection
  • Chorus February 98 A dissonant yet unified chorus of greeting cards
  • Corrupted Nature February 98 Two robots enact de Sade's 'Dialogue between a priest and a Dying Man'
  • Mapamatic August 97 Java game for learning basic maths skills
  • Memo May 97 Site-specific artwork created for the Cubitt Street Gallery office
  • Multiple Choice March 97 Revealing the processes that are implicit in making a piece of art
  • Sonnet Sequence February 97 Only a machine can understand a sonnet written by another machine
  • Interference October 96 Sounds and voices allow artist and visitor to articulate a gallery space physically and psychologically, yet invisibly
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