As well as working with clients including NESTA, Amnesty International, BBC, Egg, and Channel 4 to create educational tools and playthings, we also develop our own products as exemplified by Sodaplay. Corporations such as Pfizer commission our generative art systems and we exhibit artworks internationally.
- Artwall February 00 Continuously transforming imagery
- MPI February 00 Generative imagery in Hong Kong
- Inheritance July 99 Residency at the Human Genome Mapping Project
- IPD June 99 Virtual bookshop
- Homage to past.. June 99 Fax to sound installation
- NNG June 99 Award winning campain planner for Northcliffe Newspaper Group
- Loyalty April 99 Customer Relationship Management training game
- PWC April 99 Prototype tailored learning tool for professionals
- Druid February 99 An ever-changing image generation system
- 2743 May 98 Autonomous architectural elements examine the concept of agency within space
- Listen and Write March 98 Dynamic software for children learning about poetry
- C20 Screen February 98 An electro-chromic reflection
- Chorus February 98 A dissonant yet unified chorus of greeting cards
- Corrupted Nature February 98 Two robots enact de Sade's 'Dialogue between a priest and a Dying Man'
- Mapamatic August 97 Java game for learning basic maths skills
- Memo May 97 Site-specific artwork created for the Cubitt Street Gallery office
- Multiple Choice March 97 Revealing the processes that are implicit in making a piece of art
- Sonnet Sequence February 97 Only a machine can understand a sonnet written by another machine
- Interference October 96 Sounds and voices allow artist and visitor to articulate a gallery space physically and psychologically, yet invisibly
